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Simulation Settings

The simulation settings panel controls how SimulationCraft models the fight. It’s collapsed by default because the defaults work well for most users. Expand it when you need to simulate specific fight conditions.

Controls the type of encounter being simulated.

Fight StyleDescriptionBest For
Patchwerk (default)Single target, no movementPure ST DPS check
CastingPatchwerkPatchwerk but boss castsInterrupt value testing
LightMovementOccasional movement (~15s every 85s)Moderate movement fights
HeavyMovementFrequent movement (~25s every 20s)High movement encounters
HecticAddCleaveBoss + frequent add waves + movementM+ / cleave fights
DungeonSliceMixed single/AoE, emulates a dungeon runDungeon gear decisions
HelterSkelterMovement + stuns + interrupts + target switchingWorst-case scenarios

How long the simulated boss fight lasts, in seconds.

  • Default: 300 seconds (5 minutes)
  • Typical range: 120–600 seconds
  • Shorter fights favor burst-heavy builds; longer fights favor sustained DPS

How much the fight length varies between iterations, as a percentage.

  • Default: 20% (each iteration is 240–360 seconds)
  • Set to 0% for a truly fixed-length fight
  • Variance makes results more realistic but adds some noise

How many targets are present during the fight.

  • Default: 1 (single target)
  • Adds additional enemies for cleave/AoE testing
  • Higher enemy counts favor AoE-oriented gear

How many times each combination is simulated.

  • Default: 10,000
  • Range: 1,000–100,000
  • More iterations = more accurate results but longer runtime
  • 10,000 is a good balance for most gear comparisons

How many CPU threads SimC uses.

  • Default: your CPU core count minus 1 (leaves one core for the OS and the app)
  • Higher = faster simulations
  • Don’t set this higher than your physical core count
  • Fight Style: Patchwerk
  • Fight Length: 300s
  • Enemies: 1
  • Fight Style: DungeonSlice
  • Fight Length: 300s
  • Enemies: 1 (DungeonSlice handles its own enemy spawning)
  • Fight Style: HecticAddCleave
  • Fight Length: 300s
  • Enemies: 3–5